I am designing a video game in which each player's capabilities & recommended play style is dictated by the political alignment that they choose to take, like a Sims game or something. It has elements of conflict in the game. My current situation: Axis one: Order vs. Chaos Elements: gun control issues, amount of control democratic system has, etc. Axis two: Trade vs. Local Elements: Carbon taxes, tithes, focus on free trade, pollution control, etc. Axis three: Left vs. Right Elements: justice systems, income tax, social services, military and police, etc. If anyone wants to contribute feel free to do so, it is just that I wanted to encourage multiple strategies in the game that involves the player's politics of their society.